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unity-video-playtest

plugin

enoch3712

Record Unity playtests and review motion across video-capable and frame-only coding agents.

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0 starsSynced Aug 5, 2026

Install to Claude Code

/plugin marketplace add enoch3712/unity-video-playtest

README

Unity Video Playtest workflow illustrated with sequential frames from a real recorded walk cycle

Unity Video Playtest

Record it. Watch it. Debug what screenshots miss.
An installable Agent Skill for reviewing Unity animation, timing, transitions, cameras, particles, combat, and UI motion.

Agent Skill Unity Video ffmpeg

The skill records a real playtest, turns the recording into inspectable evidence, and reports problems with timestamps.

Install

The repository ships one canonical skill with native packages for Codex, Claude Code, and Cursor.

Codex

codex plugin marketplace add enoch3712/unity-video-playtest && \
codex plugin add unity-video-playtest@unity-video-playtest

Start a new task after installation.

Claude Code

claude plugin marketplace add enoch3712/unity-video-playtest --scope user && \
claude plugin install unity-video-playtest@unity-video-playtest --scope user

Start a new session or reload plugins.

Cursor

git clone --depth 1 https://github.com/enoch3712/unity-video-playtest.git \
  ~/.cursor/plugins/local/unity-video-playtest

Restart Cursor or run Developer: Reload Window.

For requirements, updates, project-local installation, and manual installation, see the installation guide.

From Play mode to evidence

One workflow serves every host. Video-capable agents watch the MP4 directly; image-only agents inspect the contact sheet and a dense 12–30 fps window around suspicious motion.

Ask the agent

Use $unity-video-playtest to record the AnimationShowcase scene for 15 seconds.
Watch the dwarf walk cycle, check whether it is smooth, correlate visible
glitches with the Unity Console, and give me timestamped findings.

Natural language works too:

Record this Unity fight and find out why the camera snaps during the enemy turn.

Review paths

Host capabilityReview pathEvidence
Can inspect a local MP4Native-video adapterContinuous playback plus timestamped frames
Cannot inspect a local MP4Extracted-frame adapterContact sheet plus a dense 12–30 fps interval
Has a compatible /watch skillOptional watch adapterGeneric video ingestion plus Unity-specific evidence

The skill tests the current host's actual capabilities instead of guessing from a model name.

Evidence produced

playtest.mp4
playtest-analysis/
├── metadata.json
├── contact-sheet.jpg
├── frame-times.csv
└── frames/
    ├── frame-00001.jpg
    ├── frame-00002.jpg
    └── ...

Create an overview:

skills/unity-video-playtest/scripts/inspect_video.sh playtest.mp4

Then inspect a fast event at the animation's real cadence:

skills/unity-video-playtest/scripts/inspect_video.sh playtest.mp4 \
  --output walk-window \
  --start 4.0 \
  --duration 2.0 \
  --fps 12

Example report:

FAIL — Dwarf walk transition

00:04.42 — right foot reaches the contact pose
00:04.50 — sprite returns to frame 03 instead of frame 08
00:04.58 — character snaps forward by approximately 18 px

Console: no runtime exception; likely an animation frame-order/import issue.
Evidence: walk-window/frames/frame-00006.jpg through frame-00008.jpg

Capture priority

  1. Project-owned Game View or target-camera recorder
  2. Unity Recorder at a fixed frame rate
  3. Included macOS display-capture fallback

Sparse screenshots are deliberately excluded as a motion-testing backend because tool latency changes the cadence being measured.

What it catches

  • frozen, duplicated, or misordered animation frames
  • sprite snapping and root-motion jumps
  • camera discontinuities and shake timing
  • late UI feedback and transition races
  • missing or mistimed particles
  • draw-order changes during motion
  • combat phase and resolution sequencing
  • visible failures that align with Console errors

The skill reports its limitations when input automation, clean Game View capture, native video playback, or OS permissions are unavailable.

Rendered live from enoch3712/unity-video-playtest's GitHub README — not stored, always reflects the source repo.

1 Plugin

NameDescriptionCategorySource
unity-video-playtestRecord Unity scenes and diagnose motion bugs with timestamped evidence../

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